top of page

Shipped Titles

madden-nfl-21-74-portrait.png

Game Designer

Madden Ultimate Team

On Madden 21, I continue to work as the primary live service systems designer & game economist for Madden Ultimate Team's live content team. 

m20-hero-medium-keyart.png

Game Designer

Madden Ultimate Team

After much success on mobile I was brought onto the Madden console team as a live content  systems designer & game economist for the Madden Ultimate Team game mode. 

m20-nav-mobile.jpg

Game Designer

Madden Mobile 20

In addition to my continued content design responsibilities, I had become significantly more involved with the economy, progression, and monetization of the game with this series reboot.

Madden-Overdrive.jpg

Game Designer

Madden Overdrive

Overdrive was my first project at EA. On Overdrive I was responsible for planning, designing, implementing, and maintaining daily, weekly, and major content  launches.

Simulation

Bridge-With-CrewADJSTD3thumb.jpg

Technical Game Designer

LCS Combat Systems

At Cubic I work as a part of a large game studio to create complex simulations of naval vessels in Unreal Engine 4. The goal of these simulations was to provide photo-realistic virtual training for sailors in a near 1 to 1 recreation of the vessel they would be serving on.

LCS IVSE

Cubic Global Defense

Freelance & Independent

EdenFalling.jpg

Gameplay Programmer

Eden Falling

At Razor Edge Games, I implemented prototype game mechanics and features for the game Eden Falling. My primary duty was the implementation of the prototype for a modular vehicle and weapon system in Unity. 

Minunim

Game Designer

Little Rays

Working with a local independent studio I played a major role in prototyping an unreleased mobile game called Little Rays. The primary mechanic of the game was swiping a line pattern on a grid of dots to try and match the correct pattern.

FullSailLogo.jfif

Intern

Game Design Department

At Full Sail University I acted as a teaching assistant for the game design program. My duties were to help students with their projects during lab hours, assist instructors with students during class hours and to create example projects in Unity.

Student Capstone

OperationPhantasm.png

Game Designer

Operation Phantasm

A final project from Full Sail University inspired by Commandos, X-Com, and Darkest Dungeon. Micro units with powerful abilities against hordes of enemies. Carefully manage each unit's courage in battle. If their courage fails, powerful status effects that change the way you play will occur!

bottom of page