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Shipped Titles
Simulation
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Technical Game Designer
LCS Combat Systems
At Cubic I work as a part of a large game studio to create complex simulations of naval vessels in Unreal Engine 4. The goal of these simulations was to provide photo-realistic virtual training for sailors in a near 1 to 1 recreation of the vessel they would be serving on.
LCS IVSE
Cubic Global Defense
Freelance & Independent
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Gameplay Programmer
Eden Falling
At Razor Edge Games, I implemented prototype game mechanics and features for the game Eden Falling. My primary duty was the implementation of the prototype for a modular vehicle and weapon system in Unity.
Minunim
Game Designer
Little Rays
Working with a local independent studio I played a major role in prototyping an unreleased mobile game called Little Rays. The primary mechanic of the game was swiping a line pattern on a grid of dots to try and match the correct pattern.
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Intern
Game Design Department
At Full Sail University I acted as a teaching assistant for the game design program. My duties were to help students with their projects during lab hours, assist instructors with students during class hours and to create example projects in Unity.
Student Capstone
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Game Designer
Operation Phantasm
A final project from Full Sail University inspired by Commandos, X-Com, and Darkest Dungeon. Micro units with powerful abilities against hordes of enemies. Carefully manage each unit's courage in battle. If their courage fails, powerful status effects that change the way you play will occur!
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